— Melody, Rock Paper Shotgun
This is zero gravity with true six degrees of freedom -- that means you're not merely above or below your opponents, you're all around them. Add indoor areas with gravity and special magnetic surfaces and you get the most varied movement system in a first person shooter to date.
These aren't bugs we're exploiting, this is a movement system designed from the ground up to be fast and fun. Use tools like the Grapple Hook to gain and keep your speed as you race through the map at blistering speeds. There's even drifting.
All these movement options are designed around a fresh new variant of the classic CTF game mode. More details on how this innovative new game mode works coming soon!
— Jeffrey Matulef, Eurogamer
New weapons that challenge long-standing genre archetypes. We think first person shooters should be more than pointing and shooting.
Equipment might not do damage directly, but it has a huge impact on the match and can totally change how you play.
Your Kit consists of 2 weapons and 2 equipment. Mix and match to craft the perfect Kit for your playstyle. Go in with something well-rounded or specialize your Kit for a specific strategy.
Cater your Kit to specific roles like flag capper, defense, offense, midfield support, or craft your own. No pre-defined classes here.
Vibrant art style that is colorful, clean, and surreal.
With Challenges, you can take a break from combat in-between matches or practice offline. Learn to master the movement system, perfect your flag routes, and compete on the leaderboards.
— Mark Serrels, Kotaku Australia